![]() If you intend to save your time and energy in uninstalling ControllerMate, or you encounter some specific problems in deleting it to the Trash, or even you are not sure which files or folders belong to ControllerMate, you can turn to a professional third-party uninstaller to resolve troubles.A common problem seems to be joystick axes not being recognized properly in WT. Here MacRemover is recommended for you to accomplish ControllerMate uninstall within three simple steps. MacRemover is a lite but powerful uninstaller utility that helps you thoroughly remove unwanted, corrupted or incompatible apps from your Mac. Now let’s see how it works to complete ControllerMate removal task. There are many alternatives to ControllerMate for Mac and since it's discontinued a lot of people are looking for a replacement. Download MacRemover and install it by dragging its icon to the application folder. The best Mac alternative is Karabiner Elements, which is both free and Open Source. If that doesn't suit you, our users have ranked more than 25 alternatives to ControllerMate and 13 are available for Mac so hopefully you can find a suitable replacement. Launch MacRemover in the dock or Launchpad, select ControllerMate appearing on the interface, and click Run Analysis button to proceed. Review ControllerMate files or folders, click Complete Uninstall button and then click Yes in the pup-up dialog box to confirm ControllerMate removal.ControllerMate is a controller programming tool that allows you to customize the behavior of your HID devices - keyboards, keypads, mice, trackballs, joysticks, gamepads, throttles, among others. In order to program the buttons on a controller, one might expect that a user would be presented with a list of buttons and a list of available functions.ĬontrollerMate’s philosophy is to be as flexible as possible, to provide a set of basic programming tools, and to allow the user to combine those tools in an endless variety of ways. ![]() Match the button to the desired function. Effective.ĬontrollerMate takes a different approach.ĬontrollerMate programming is done in two ways: combining various building blocks to create the function that you want to perform, or by creating a controller configuration for your particular device. Building blocks are little nuggets of functionality which can be customized and combined with other building blocks to create complex functions. Controller configurations allow you to redefine the default behavior of your keyboard and mouse devices.ĬontrollerMate building blocks are used to add functionality to the controls on devices. Currently, there are more than 50 different kinds of building blocks. There are blocks which represent device controls (buttons, axes, hatswitches) which are used to trigger a function. There are blocks which perform keyboard functions (typing text, simulating keyboard keys). However, there are simpler peripheral configuration apps such as Key Manager and X-Mouse Button Control for Windows and ControllerMate for Mac. There are blocks which perform mouse functions (moving the cursor, simulating a mouse button or scroll wheel). Our take The third iteration of Razer Synapse is as impressive as the previous two, with a clean interface and higher focus on privacy. There are yet other blocks which exist just to allow building blocks to be combined in interesting ways using logic (AND, OR, NOT, XOR).Ĭontroller configurations can be used to change the default behavior of keyboard and mouse devices. All buttons on keyboards have some default function or another. A controller configuration allows you to make one button on a keyboard act like another, or turn it off buttons entirely. (Q: What good is a button which does nothing? A: It is still available to be used with building blocks.) In addition to redefining buttons, a controller configuration for a mouse can have a custom acceleration curve. This curve can be one of the standard curves, or can be one entirely of your own creation.(1)ĬontrollerMate allows you to create virtual mouse, tablet and joystick devices. These are devices that are created entirely by you, but applications will see them just like the devices that you have plugged into your computer. Using ControllerMate’s building blocks and controller configurations, you can control every move that these virtual devices make. ![]() It monitors your controllers and performs your programming when the ControllerMate application is not running.Īmong other uses, you can use a virtual device to turn a joystick into a full-featured mouse.ĬontrollerMate includes a small helper application which runs in the background. Once you have finished editing your programming, quit the ControllerMate application and the background application takes over. No graphics, no user interface, no unnecessary processor cycles.
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